Excessive Perspiration
Feat
Requires: Vertigo Poison
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo is forced to move more than one square in a single direction they begin to sweat excessively, and cannot hold their weapons properly. That Creature's currently equipped Weapon is unequipped, dropped in a square adjacent to them, and they may not wield a Weapon so long as they remain under the effects of your Vertigo Poison.
Unsteadiness
Feat
Requires: Excessive Perspiration
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo is forced to move more than two squares in a single direction they fall flat on their face at the beginning of their turn, and may not make a Move Action. If a Creature cannot take a Move Action due to the effects of your Vertigo Poison, it's effects on the Creature are refreshed.
Nausea and Vomiting
Mastery Feat
Requires: Unsteadiness
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo remains in the same square for Two Turns, the Creature immediately regurgitates the contents of its stomach, taking damage equal to (Your Dexterity Score)+(3x Creature's Constitution) and is rendered comatose until the end of your Next Turn. If a Creature is rendered comatose while under the effects of your Vertigo Poison, it's effects end.
Feat
Requires: Vertigo Poison
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo is forced to move more than one square in a single direction they begin to sweat excessively, and cannot hold their weapons properly. That Creature's currently equipped Weapon is unequipped, dropped in a square adjacent to them, and they may not wield a Weapon so long as they remain under the effects of your Vertigo Poison.
Unsteadiness
Feat
Requires: Excessive Perspiration
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo is forced to move more than two squares in a single direction they fall flat on their face at the beginning of their turn, and may not make a Move Action. If a Creature cannot take a Move Action due to the effects of your Vertigo Poison, it's effects on the Creature are refreshed.
Nausea and Vomiting
Mastery Feat
Requires: Unsteadiness
Effect: If all the squares adjacent to a Creature under the effects of Vertigo are unoccupied, and that Creature's Will Score is 15 or below, OR a Creature under the effects of Vertigo remains in the same square for Two Turns, the Creature immediately regurgitates the contents of its stomach, taking damage equal to (Your Dexterity Score)+(3x Creature's Constitution) and is rendered comatose until the end of your Next Turn. If a Creature is rendered comatose while under the effects of your Vertigo Poison, it's effects end.