Automaton
Feat
Effect: Your Repeater has an additional 5 health and at the beginning of your turn you may move it a number of squares equal to your Dexterity or Intelligence. If you wish to move your Repeater again you may spend One Action to move it a number of squares equal to your Dexterity or Intelligence.
Lightning Rod
Feat
Requires: Automaton
Effect: Your Repeater can be the target of Magic Abilities and Havoc Attacks.
Ingrain
Feat
Requires: Lightning Rod
Effect: If an attack is used against your Repeater you may choose to have the Repeater remember that attack. If you choose to do so, you may have the Repeater use that attack during your next turn at No Cost. Your Repeater then loses its use of that attack. Your Repeater may only remember one attack at a time.
Feat
Effect: Your Repeater has an additional 5 health and at the beginning of your turn you may move it a number of squares equal to your Dexterity or Intelligence. If you wish to move your Repeater again you may spend One Action to move it a number of squares equal to your Dexterity or Intelligence.
Lightning Rod
Feat
Requires: Automaton
Effect: Your Repeater can be the target of Magic Abilities and Havoc Attacks.
Ingrain
Feat
Requires: Lightning Rod
Effect: If an attack is used against your Repeater you may choose to have the Repeater remember that attack. If you choose to do so, you may have the Repeater use that attack during your next turn at No Cost. Your Repeater then loses its use of that attack. Your Repeater may only remember one attack at a time.