Underground Network
Feat
Effect: If you Trigger your Trapdoor, you vanish from sight. You may immediately teleport to any square within 3 squares of any Trapdoor within 10 squares of the Trapdoor you triggered at No Cost.
The Shoveler
Feat
Requires: Underground Network
Effect: When you use an Ability or Attack against a Creature, and it succeeds, you are filled with vigor, and may immediately use your Trapdoor ability at No Cost. Additionally, when you trigger a Trapdoor, your next use of Trapdoor has No Cost. These effects may only occur once per turn.
Sink Hole
Feat
Requires: The Shoveler
Effect: You gain the Sinkhole Ability.
Sinkhole
Encounter* Trap
Two Actions
Conditional Square Creation Ability
Condition: There is a Trap Door on Each of what will be the Square's Corners
Range: 5
Width: 3
Length: 3
Attack: Intelligence or Dexterity
Effect: You snap your fingers and the ground collapses. All creatures within the Sinkhole area take 4x(Your Dexterity) Damage. All squares within the Sinkhole Area are considered to be Trapdoors. If a Creature dodges the sinkhole, they do a flying leap into a square that is not occupied by a Trapdoor.
Feat
Effect: If you Trigger your Trapdoor, you vanish from sight. You may immediately teleport to any square within 3 squares of any Trapdoor within 10 squares of the Trapdoor you triggered at No Cost.
The Shoveler
Feat
Requires: Underground Network
Effect: When you use an Ability or Attack against a Creature, and it succeeds, you are filled with vigor, and may immediately use your Trapdoor ability at No Cost. Additionally, when you trigger a Trapdoor, your next use of Trapdoor has No Cost. These effects may only occur once per turn.
Sink Hole
Feat
Requires: The Shoveler
Effect: You gain the Sinkhole Ability.
Sinkhole
Encounter* Trap
Two Actions
Conditional Square Creation Ability
Condition: There is a Trap Door on Each of what will be the Square's Corners
Range: 5
Width: 3
Length: 3
Attack: Intelligence or Dexterity
Effect: You snap your fingers and the ground collapses. All creatures within the Sinkhole area take 4x(Your Dexterity) Damage. All squares within the Sinkhole Area are considered to be Trapdoors. If a Creature dodges the sinkhole, they do a flying leap into a square that is not occupied by a Trapdoor.