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Rogue Level 2: Weapon Trap Feat Tree

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1Rogue Level 2: Weapon Trap Feat Tree Empty Rogue Level 2: Weapon Trap Feat Tree Fri Jul 08, 2011 5:50 pm

Faust

Faust
GM

Refillable
Feat
Effect: Your Weapon Trap is not destroyed after it is triggered. However it fires the weapon out and will remain dormant until a new weapon is placed in the trap. Additionally, the Creature that triggers your Weapon Trap may drop their currently equipped weapon into your Weapon Trap, and you may choose to have the Weapon Trap use that weapons stats for attacks instead of the weapon you originally loaded it with.


Dagger Rain
Feat
Requires: Refillable
Effect: You may trigger your Weapon Trap at any time. If you do, all creatures adjacent to the trap take damage equal to your Dexterity score and your Weapon Trap is destroyed. This applies any on-hit effects that the melee weapon currently loaded in the trap might possess.

Dagger Cannon Trap
Mastery Feat
Requires: Dagger Rain
Effect: If a creature enters the same square as your Weapon Trap, the creature takes 3[w] damage, and is knocked back a number of squares equal to your Dexterity score in a direction of your choosing. If that creature comes into contact with a wall or an equally immovable object, they take damage equal to your Dexterity and are pinned in place. The Creature itself or any creature adjacent to it may spend Two Actions to unpin it. If the creature is unpinned, it takes damage equal to your Dexterity.

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