Get out the way!
Feat
Effect: If you move through a space occupied by another Creature when using your Tumble Ability, you may move that creature a number of Squares equal to your Strength or Dexterity.
Dodge, Duck, Dip, Dive...Dodge....
Feat
Effect: You can use your Tumble Ability while not your turn, the cost of Tumble increased by Two Actions until the beginning of your next turn. Whenever you use Tumble on a turn that is not your own, you gain a bonus to dodge until the end of the turn equal to the numbers of creatures that you have moved behind in respect to the position whose creatures turn it is.
Walking? What's that?
Mastery Feat
Requires: Dodge, Duck, Dip, Dive...Dodge....
Effect: Rather than spend One or more Actions you may spend a Move Action to activate your Tumble Ability.
Feat
Effect: If you move through a space occupied by another Creature when using your Tumble Ability, you may move that creature a number of Squares equal to your Strength or Dexterity.
Dodge, Duck, Dip, Dive...Dodge....
Feat
Effect: You can use your Tumble Ability while not your turn, the cost of Tumble increased by Two Actions until the beginning of your next turn. Whenever you use Tumble on a turn that is not your own, you gain a bonus to dodge until the end of the turn equal to the numbers of creatures that you have moved behind in respect to the position whose creatures turn it is.
Walking? What's that?
Mastery Feat
Requires: Dodge, Duck, Dip, Dive...Dodge....
Effect: Rather than spend One or more Actions you may spend a Move Action to activate your Tumble Ability.