Attributes
Calculating attributes is simple.
You have a total of 10 points at the beginning of attribute allocation, and you may place these points into the five categories listed.
If you put more than three points into a single attribute, the cost begins to increase.
For every point beyond three, you must spend two attribute points to raise that attribute one level.
For example, your character build could look like this:
Strength: 3
Dexterity: 2
Constitution: 0
Intelligence: 2
Wisdom: 2
Or, if you decided to focus on one stat alone, it could look like this:
Strength: 1
Dexterity: 0
Constitution: 6
Intelligence: 0
Wisdom: 0
Make sure to spend all of your points!
Some races and cultures add an additional rank to a specific attribute. These are added after you determine how you will allocate your 10 attribute points.
Calculating attributes is simple.
You have a total of 10 points at the beginning of attribute allocation, and you may place these points into the five categories listed.
If you put more than three points into a single attribute, the cost begins to increase.
For every point beyond three, you must spend two attribute points to raise that attribute one level.
For example, your character build could look like this:
Strength: 3
Dexterity: 2
Constitution: 0
Intelligence: 2
Wisdom: 2
Or, if you decided to focus on one stat alone, it could look like this:
Strength: 1
Dexterity: 0
Constitution: 6
Intelligence: 0
Wisdom: 0
Make sure to spend all of your points!
Some races and cultures add an additional rank to a specific attribute. These are added after you determine how you will allocate your 10 attribute points.