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Rogue Level 1: Tripwire Feat Tree

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1Rogue Level 1: Tripwire Feat Tree Empty Rogue Level 1: Tripwire Feat Tree Fri Jul 08, 2011 5:46 pm

Faust

Faust
GM

Have a Nice Trip
Feat
Effect: If a Creature triggers your Trip Wire, in addition to the normal effects, that Creature takes damage equal to their Speed, and you may move them a number of squares equal to the number of squares they moved before triggering your Trip Wire.



Swift Departure
Feat
Requires: Have a Nice Trip
Effect: Gain the Whiplash Ability.

Whiplash
At-Will * Tool
No Cost
Conditional Domination Ability
Condition: You have attached your Trip Wire Ability to at least one Creature or Object
Target: A Creature or Object attached to your Trip Wire
Range: 5
Attack: Dexterity or Intelligence
Effect: Choose One or Both Objects or Creatures attached to your Trip Wire. If you choose one Creature, the Chosen Creature is dragged to the other end of the Trip Wire. If you choose Both, The Creatures or Objects meet in the middle. If this attack succeeds against a Creature or Object, they are immediately pulled into a Square adjacent to the other Object or Creature attached, take 2xYour Dexterity Score in damage and are detached from your Trip Wire. If your Target collides with an object or creature not attached to your Trip Wire, it deals 2xYour Dexterity Score in damage, and they are detached from your Trip Wire. Your Trip Wire is destroyed when you use this Ability.

Two for the Price of One
Mastery Feat
Requires: Swift Departure
Effect: When using your Trip Wire or Whiplash Abilities, you may use either your Trip Wire or Whiplash Ability again at No Cost. This effect can only occur once per turn.

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