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Familiar: Homunculus

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1Familiar: Homunculus Empty Familiar: Homunculus Mon Jun 13, 2011 3:32 pm

Strange Agent

Strange Agent
GM

Homunculus

Homunculus Familiar Shape
Feat – Familiar Shape
Effect: When you use your Summon Familiar ability, you create a creature with the following properties:

Homunculus
Construct
Health: 20 Armor: 4
Dodge: 12 Will: 20
Str: 3 Dex: 0
Con: 3 Wis: 0
Int: 0 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Each time an attack succeeds against the Homunculus, it loses its shape. The Homunculus takes a -1 penalty to Armor, Dodge, Will and Speed for each successful attack made against it. If the Armor score of your Homunculus reaches 0, it loses its form and dies.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Gamut
At-Will
Standard Action
Melee Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes the target, dealing 1d10 damage. You may have your Homunculus stretch itself to strike the target from a distance. For each square that your Homunculus stretches, it is treated as if it was struck by one attack. Your Homunculus cannot stretch beyond a number of squares greater than its armor score.

Lok
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus places its malformed mouth on the target, and pulls the living flesh from the creature's body. If the target is a living creature that has the same basic Flesh type as your Homunculus, it takes 1d10 damage, your Homunculus is healed for the damage dealt, and your Homunculus gains a +1 bonus to Armor, Speed, Will and Dodge. Your Homunculus may use this ability on non-living creatures or objects.

Nen
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.


At this point, you must choose to either Stabilize or Destabilize your Homunculus.

Stabilize
Feat
Effect: The shape of your Homunculus has grown stable, and you are one step closer to creating an artificial facsimile to human life. Your Homunculus changes into the following creature.

Homunculus
Construct
Health: 30 Armor: 4
Dodge: 12 Will: 20
Str: 3 Dex: 1
Con: 3 Wis: 1
Int: 1 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Ata
At-Will
Standard Action
Melee or Projectile Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes at the target with the weapon that you gave it. This attack deals 1[w] plus your Homunculus' Strength score damage.

Lok
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus places its malformed mouth on the target, and pulls the living flesh from the creature's body. If the target is a living creature that has the same basic Flesh type as your Homunculus, it takes 1d10 damage, your Homunculus is healed for the damage dealt, and your Homunculus gains a +1 bonus to Armor, Speed, Will and Dodge. Your Homunculus may use this ability on non-living creatures or objects.

Nen
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.


Destabilize
Feat
Effect: Though at first you may have intended to create a creature similar to a human, the Homunculus shows far greater potential in its malleability. Your Homunculus changes into the following creature.

Homunculus
Construct
Health: N/A Armor: 4
Dodge: 10 Will: 18
Str: 2 Dex: 0
Con: 2 Wis: 0
Int: 0 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Each time an attack succeeds against the Homunculus, it loses its shape. The Homunculus takes a -1 penalty to Armor, Dodge, Will and Speed for each successful attack made against it. If the Armor score of your Homunculus reaches 0, it loses its form and dies.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: Your Homunculus rebuilds itself in the event of death. At the beginning of your turn, the Heart of your Homunculus restores your Homunculus to full health.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Gamut
At-Will
Standard Action
Melee Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes the target, dealing 1d10 damage. You may have your Homunculus stretch itself to strike the target from a distance. For each square that your Homunculus stretches, it is treated as if it was struck by one attack. Your Homunculus cannot stretch beyond a number of squares greater than its armor score.

Lok
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus places its malformed mouth on the target, and pulls the living flesh from the creature's body. If the target is a living creature that has the same basic Flesh type as your Homunculus, it takes 1d10 damage, your Homunculus is healed for the damage dealt, and your Homunculus gains a +1 bonus to Armor, Speed, Will and Dodge. Your Homunculus may use this ability on non-living creatures or objects.

Nen
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.

These next feats follow the path of Stabilize

Shape
Feat
Effect: You have shaped your Homunculus to the point where it can easily wear armor made for humans. Your Homunculus becomes a creature with the following properties:

Homunculus
Construct
Health: 50 Armor: 4
Dodge: 13 Will: 20
Str: 4 Dex: 1
Con: 3 Wis: 1
Int: 1 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: Your Homunculus can now equip and use any armor that a human could.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Ata
At-Will
Standard Action
Melee or Projectile Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes at the target with the weapon that you gave it. This attack deals 1[w] plus your Homunculus' Strength score damage.

Lok
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus places its malformed mouth on the target, and pulls the living flesh from the creature's body. If the target is a living creature that has the same basic Flesh type as your Homunculus, it takes 1d10 damage, your Homunculus is healed for the damage dealt, and your Homunculus gains a +1 bonus to Armor, Speed, Will and Dodge. Your Homunculus may use this ability on non-living creatures or objects.

Nen
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.


At this point, you must choose whether to Personify or to Distort your Homunculus.

Personify
Feat
Effect: You have shaped your Homunculus into a nearly perfect representation of a human. It has grown intelligent, and has even developed a personality of its own. Without a careful examination it is impossible to tell your creation apart from the genuine article.

Homunculus
Construct
Health: 50 Armor: 4
Dodge: 14 Will: 20
Str: 4 Dex: 2
Con: 3 Wis: 3
Int: 4 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: Your Homunculus can now equip and use any armor that a human could.
Effect: Your Homunculus now has a functional inventory, and is able to use consumable items.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Atac
At-Will
Standard Action
Melee or Projectile Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes at the target with the weapon that you gave it. This attack deals 1[w] plus your Homunculus' Strength score damage.

Lov
At-Will
Standard Action
Aid Ability
Target: One Creature
Range: 5
Effect: Your Homunculus loses 10 health and its armor score is reduced by 1 until the end of the encounter. Its target gains 10 health.

Bec
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.


Distort
Feat
Effect: Your Homunculus was never meant to be human, it was meant to be a creature far superior to humanity. Your Homunculus is twisted, and becomes the following creature:

Homunculus
Construct
Health: 50 Armor: 5
Dodge: 13 Will: 20
Str: 4 Dex: 1
Con: 4 Wis: 1
Int: 1 Speed: 6
Move: Minor Action
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: The arms of your Homunculus are stretched into long, boney claws. Any ability that your Homunculus uses gains an additional range 2.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: Your Homunculus can now equip and use any armor that a human could.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Dil
At-Will
Standard Action
Melee Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus swings its huge, boney arms with a weapon in hand. The target takes 1[w] damage plus the Strength score of your Homunculus.

Fee
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus grabs the creature and pulls it into an adjacent space, hugging it close. If the target creature has a type of flesh matching your Homunculus, the flesh of the creature diffuses into your Homunculus, dealing 1d10 plus the Constitution score of your Homunculus in damage to the target. Your Homunculus regains health equal to the damage dealt.

Wel
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.

These next feats follow the path of Personify.

Humanity
Mastery Feat
Effect: Your Homunculus is now indistinguishable from a human being. It has the organs and blood of a human, but crafted with the flesh used to create the Homunculus. Your Homunculus has gained the ability to learn. Amazingly, your Homunculus is even reproductively compatible with mankind. Your Homunculus gains the following properties.

Homunculus
Construct
Health: 50 Armor: 4
Dodge: 14 Will: 20
Str: 4 Dex: 4
Con: 4 Wis: 4
Int: 4 Speed: 6
Move: Minor Action
Effect: Upon summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: Your Homunculus can now equip and use any armor that a human could.
Effect: Your Homunculus is completely indistinguishable from a human.
Effect: Your Homunculus now has a functional inventory, and is able to use consumable items.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Attack!
At-Will
Standard Action
Melee or Projectile Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus strikes at the target with the weapon that you gave it. This attack deals 1[w] plus your Homunculus' Strength score damage.

Love
At-Will
Standard Action
Aid Ability
Target: One Creature
Range: 5
Effect: The target gains 10 health.

Become
Encounter
Standard Action
Aid Ability
Target: Self
Effect: Your Homunculus eats a scroll that you hand it, immediately gaining knowledge of how to use the ability until the end of the encounter.

These feats follow the path of Distort

Abomination
Mastery Feat
Effect: You have twisted your Homunculus into a nightmare. Your Homunculus becomes the following creature:

Homunculus
Construct
Health: 50 Armor: 5
Dodge: 13 Will: 20
Str: 5 Dex: 1
Con: 5 Wis: 1
Int: 1 Speed: 6
Move: Minor Action
Effect: Upon summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: The arms of your Homunculus are stretched into long, boney claws. Any ability that your Homunculus uses gains an additional range 2.
Effect: Your Homunculus dies if its Armor score is reduced to 0.
Effect: Your Homunculus can now equip and use weapons.
Effect: Your Homunculus can now equip and use any armor that a human could.
Effect: If your Homunculus dies, its Heart is dropped in the space in which it died. Your Homunculus cannot be summoned again unless you are in possession of its Heart.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Dilapidate
At-Will
Standard Action
Melee Weapon Attack
Target: One Creature
Attack: Strength
Effect: Your Homunculus swings its huge, boney arms with a weapon in hand. The target takes 1[w] damage plus the Strength score of your Homunculus.

Feed
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Strength
Effect: Your Homunculus grabs the creature and pulls it into an adjacent space, hugging it close. If the target creature has a type of flesh matching your Homunculus, the flesh of the creature diffuses into your Homunculus, dealing 1d10 plus the Constitution score of your Homunculus in damage to the target. Your Homunculus regains health equal to the damage dealt. If the creature does not have the same type of flesh as your Homunculus, your Homunculus delights in the sick pleasure of pulling the flesh from the creature. The creature takes 2d10 damage plus the constitution score of your Homunculus.

Welcome
Encounter
Standard Action
Aid Ability
Target: Self
Effect: Your Homunculus emits an ear piercing shriek, and then all falls to silence. Creatures naturally avoid the sight of your Homunculus, terror preventing them from even realizing that it is present. Your Homunculus is completely invisible until the end of the encounter.

These feats follow the Destabilize path.

Chaotic Homunculus
Feat
Effect: Your Homunculus has been driven into a state of chaos. What once resembled an intelligence is now warped and twisted along with your familiar's body. Your Homunculus becomes a creature with the following properties.

Homunculus
Construct
Health: N/A Armor: 4
Dodge: 10 Will: 18
Str: 1 Dex: 0
Con: 1 Wis: 0
Int: 0 Speed: 0
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: At the beginning of your turn, your Homunculus loses 1 Armor. Your Homunculus dies when its Armor reaches 0.
Effect: Your Homunculus rebuilds itself in the event of death. At the beginning of your turn, the Heart of your Homunculus restores your Homunculus to full health.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

Lyarnrl
At-Will
Standard Action
Havoc Ability
Range: 3
Attack: Strength
Effect: Your Homunculus emits a wave of flesh and shadow, dealing 1d10 damage to all those caught within the blast.

Nsharhes
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.

Perversion
Feat
Effect: Your Homunculus could no longer be called a living creature. It is a tempest of shadow and flesh with a beating heart. Your Homunculus becomes a creature with the following properties:

Homunculus
Construct
Health: N/A Armor: 3
Dodge: 10 Will: 18
Str: 1 Dex: 0
Con: 1 Wis: 0
Int: 0 Speed: 0
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: At the beginning of your turn, your Homunculus loses 1 Armor. Your Homunculus dies when its Armor reaches 0.
Effect: Your Homunculus rebuilds itself in the event of death. At the beginning of your turn, the Heart of your Homunculus restores your Homunculus to full health.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

lYanrEl
At-Will
Standard Action
Havoc Ability
Range: 3
Attack: Strength
Effect: Your Homunculus emits a wave of flesh and shadow, dealing 1d10 damage to all those caught within the blast.

AhJrEIM
At-Will
Minor Action
Havoc Ability
Range: 1
Effect: This attack is undodgable. Your Homunculus eats away at surrounding creatures, dealing 1d10 damage.

NAedhNEk
Chapter
Standard Action
Havoc Aid Ability
Range: 5
Effect: Your Homunculus crushes its own heart, forcing its powers of animation to clash violently with the world. A vortex of flesh erupts across the battlefield. All creatures caught within this ability are immediately healed back to full health. The Heart of your Homunculus is destroyed.


Aberration
Mastery Feat
Effect: What was once nearly human is now a creature that could not possibly exist within this world. Your Familiar no longer has physical form. Your Homunculus becomes a creature with the following properties:

Homunculus
Construct
Health: N/A Armor: 1
Dodge: 10 Will: 18
Str: 1 Dex: 0
Con: 1 Wis: 0
Int: 0 Speed: 0
Effect: from summoning your Homunculus, choose a type of Flesh for the Homunculus to be built from. This can be anything from human flesh to steel or shadow.
Effect: Your Homunculus cannot be targeted by attacks or abilities.
Effect: At the end of your turn, your Homunculus loses 1 Armor. Your Homunculus dies when its Armor reaches 0.
Effect: Your Homunculus rebuilds itself in the event of death. At the beginning of your turn, the Heart of your Homunculus restores your Homunculus to full health.
Effect: When you dismiss your Homunculus, it is reduced to its Heart. If the Heart of your Homunculus is destroyed, you must spend at least six hours rebuilding it before you can resummon your Homunculus.

lYanrEl
At-Will
Standard Action
Havoc Ability
Range: 5
Attack: Strength
Effect: Your Homunculus emits a wave of flesh and shadow, dealing 1d10 damage and shifting all affected creatures one square.

AhJrEIM
At-Will
Minor Action
Havoc Ability
Range: 1
Effect: This attack is undodgable. Your Homunculus eats away at surrounding creatures, dealing 1d10 damage.

...............
Chapter
Standard Action
Aid Ability
Target: Self
Effect: Your Homunculus screams at a pitch that no creature could possibly hear. The Heart of your Homunculus is shattered, and where your Homunculus was, a Portal to The End is created. The Portal to The End instantly kills any creature that moves into the same space as it. Whenever a creature moves, it is dragged one square towards the Portal to The End at the end of the movement. The Portal to The End persists until the end of the encounter.


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