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Familiar: Demon Summoning, Demon of Myzeth

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Strange Agent

Strange Agent
GM

Friend of the Myzeth
Feat
Effect: You have earned the trust of your Demon, and your Demon is more willing to help you because of it. You gain three points to be added to your Demon's Armor, Dodge, Will, Strength, Dexterity, Constitution, Wisdom, Intelligence or Speed scores. Your Demon now has the following properties:

Demon of Myzeth
Demon
Health: 35 Armor: 2
Dodge: 15 Will: 25
Str: 0 Dex: 2
Con: 0 Wis: 0
Int: 2 Speed: 6
Move: Minor Action
Effect: Your Demon of Myzeth is able to control the flames wrapping its body. It can manipulate objects from up to two squares away. All squares within Range 2 of your Demon are considered to be within Contact range.
Effect: Your Demon of Myzeth does not take damage from abilities that contain the Fire keyword.

Grapnel
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Dexterity
Effect: Your Demon of Myzeth forms two transluscent claws of blue fire, and swings them down on its target. The target takes two times your Demon's Dexterity score in damage.

Flare
At-Will * Fire
Standard Action
Magic Ability
Target: One Creature
Range: 5
Attack: Intelligence
Effect: Your Demon of Myzeth snaps its fingers, and the target is suddenly alight with blue flame. The target takes 1d10 damage, and when the fire clears, their appearance has changed to an appearance of your choosing. You may choose to apply the damage portion of this ability. This effect lasts until the end of your next turn.

Assume
At-Will * Fire
Standard Action
Magic Ability
Target: One Creature
Range: 5
Attack: Intelligence
Effect: Your Demon of Myzeth copies the creatures form, temporarily gaining its appearance. This effect lasts until the end of your next turn. This ability automatically succeeds and costs only a Minor Action if your Demon hit the target of this ability with an ability this turn.

Cremate
Chapter * Fire
Standard Action
Magic Domination Contact Ability
Target: One Creature
Attack: Intelligence or Dexterity
Effect: Your Demon of Myzeth draws close to your target, temporarily engulfing the target in pure blue fire. The target takes 3d10 damage, and their appearance is burnt away. What remains is a blurred outline of what used to be a creature. The creature is left without any discernable features, and though their body may function, they are marred beyond recognition.



Companion of the Myzeth
Mastery Feat
Effect: You have gained the complete loyalty of your demon. Your relationship has unlocked its most potent abilities. You gain three points to be added to your Demon's Armor, Dodge, Will, Strength, Dexterity, Constitution, Wisdom, Intelligence or Speed scores. The points granted by the previous feat should be re-allocated as well. Your Demon now has the following properties:


Demon of Myzeth
Demon
Health: 50 Armor: 3
Dodge: 15 Will: 25
Str: 0 Dex: 2
Con: 0 Wis: 0
Int: 2 Speed: 6
Move: Minor Action
Effect: Whenever you are reduced to 5 health or lower, your Demon of Myzeth suddenly appears in a plume of blue flame, mitigating some of the damage. Your Demon of Myzeth, if it can, will prevent you from falling unconscious by taking all of the damage that would have reduced you to a number below 5.
Effect: Your Demon of Myzeth is able to control the flames wrapping its body. It can manipulate objects from up to two squares away. All squares within Range X of your Demon are considered to be within Contact range, where X is equal to your Demon's Dexterity score.
Effect: Your Demon of Myzeth does not take damage from abilities that contain the Fire keyword.
Effect: Your Demon no longer triggers traps or effects that trigger when it moves through a space.

Grapnel
At-Will
Standard Action
Contact Ability
Target: One Creature
Attack: Dexterity
Effect: Your Demon of Myzeth forms two transluscent claws of blue fire, and swings them down on its target. The target takes two times your Demon's Dexterity score in damage.

Hook
At-Will
Standard Action
Contact Ability
Target: One Creature or One Object
Attack: Dexterity
Effect: Your Demon of Myzeth concentrates, empowering its flames temporarily. It then flings a burning blue claw at the target. If the target is a creature, the target takes damage equal to your Dexterity score, and you may choose to pull the target into a square adjacent to your Demon, or for your Demon to pull itself into a square adjacent to the target. If the target is an object, your Demon may choose to pull the object to it, or itself to the object.

Flare
At-Will * Fire
Standard Action
Magic Ability
Target: One Creature or One Object
Range: 5
Attack: Intelligence
Effect: Your Demon of Myzeth snaps its fingers, and the target is suddenly alight with blue flame. The target takes 1d10 damage, and when the fire clears, their appearance has changed to an appearance of your choosing. You may choose to apply the damage portion of this ability. This effect lasts until the end of your next turn.

Assume
At-Will * Fire
Standard Action
Magic Ability
Target: One Creature or One Object
Range: 5
Attack: Intelligence
Effect: Your Demon of Myzeth copies the creatures form, temporarily gaining its appearance. This effect lasts until a creature succeeds on an attack roll against your Demon of Myzeth. This ability automatically succeeds and costs only a Minor Action if your Demon hit the target of this ability with an ability this turn.

Burning Order
At-Will * Fire
Minor Action
Magic Domination Ability
Target: One Creature
Range: 5
Attack: Intelligence
Effect: Your Demon of Myzeth buries blue fire in the target's eyes and ears, the Demon's magic warping their consciousness. The target becomes afflicted with the Burning Order, a blaze hidden behind their eyes that can be triggered by your Demon at any time.

Burning Command
At-Will * Fire
Free Action
Conditional Ability
Condition: A creature is afflicted with the Burning Order
Target: The afflicted creature
Range: 5
Effect: The Burning Order buried within the target springs to life. Until the end of the target's turn, your Demon can speak to the target, regardless of distance, and the target will be compelled to believe anything that your Demon tells them and to act upon any suggestion offered by your Demon.

Cloak
Encounter * Fire
Minor Action
Aid Ability
Target: Self
Effect: Your Demon of Myzeth temporarily cloaks itself with powerful illusion magic, becoming completely invisible until the end of your next turn.

Cremate
Chapter * Fire
Standard Action
Magic Domination Contact Ability
Target: One Creature
Attack: Intelligence or Dexterity
Effect: Your Demon of Myzeth draws close to your target, temporarily engulfing the target in pure blue fire. The target takes 3d10 damage, and their appearance is burnt away. What remains is a blurred outline of what used to be a creature. The creature is left without any discernable features, and though their body may function, they are marred beyond recognition.

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