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3W Culture: Yonder

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13W Culture: Yonder Empty 3W Culture: Yonder Thu Apr 21, 2011 4:40 pm

Strange Agent

Strange Agent
GM

The Yonders

"You cannot comprehend them, and they do not wish to understand you, they are neither here nor there, they are simply Over Yonder." - Gamil, Third King of Neverresh.

The Yonders are an enigma, without name, unable to be understood by the countless who try. All that anyone has ever achieved through study, is a severe migraine without any answers to show for it. Over the Ages, the Yonders have simply been written off by the top brass of scholars, as an inexplicable constant. They build their great empty cities and worship their dying God who desperately clings to the edge of the world. And nobody, for the life of them, can figure out why.

Cultural Traits

Draped in Darkness
Feat
Effect: Yonders are able to pick up and interact with the shadows of inanimate objects as though they were physical matter. As a Standard Action, you may equip a shadow, gaining a bonus to subtlety equal to your dexterity. You may equip additional shadows, but the bonus is not additive.

The Edge of Sunset
The Yonders worship a dying god, clinging onto the edge of the earth. Constantly, are they feeding their foes to it, wishing for it to fall of the event horizon, to be born again.
Daily * Cultural
Standard Action
Target: All Creatures
Range: 5
Attack: Your Highest Attribute Vs. Will
Effect: All creatures not hit by the burst are temporarily removed from play. All creatures (Including you) hit by the burst are transported to the mouth of The Dying God. At the beginning of each round, each creature not cloaked in shadow, or invisibility, takes 1 damage. When a creature dies, add an additional +1 to the recurring damage. This effect stacks up to 4 times. After five turns have passed, everyone is returned to play and the effects of this ability cease.

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