Unnameable Noose
Feat
Effect: When your Vivid Intent Ability succeeds against a creature, when that creature would spend an Action, a Domination Attack roll modified by your Intelligence or Dexterity is made against them. If that attack succeeds, they lose their Action and take damage equal to your Dexterity Score. This effect may only occur once per creature per turn.
Binding Fear
Feat
Requires: Unnameable Noose
Effect: If your Vivid Intent Ability succeeds against it's target, that creature loses a Move Action at the beginning of it's next turn.
Genocide
Feat
Requires: Binding Fear
Effect: When your Vivid Intent Ability succeeds against a target, you may immediately use your Vivid Intent Ability again at No Cost against a target that you have not used your Vivid Intent Ability on this turn. This effect occurs an additional number of times equal to your Intelligence or Dexterity. However, these extra uses of your Vivid Intent Ability do not grant additional actions.
Feat
Effect: When your Vivid Intent Ability succeeds against a creature, when that creature would spend an Action, a Domination Attack roll modified by your Intelligence or Dexterity is made against them. If that attack succeeds, they lose their Action and take damage equal to your Dexterity Score. This effect may only occur once per creature per turn.
Binding Fear
Feat
Requires: Unnameable Noose
Effect: If your Vivid Intent Ability succeeds against it's target, that creature loses a Move Action at the beginning of it's next turn.
Genocide
Feat
Requires: Binding Fear
Effect: When your Vivid Intent Ability succeeds against a target, you may immediately use your Vivid Intent Ability again at No Cost against a target that you have not used your Vivid Intent Ability on this turn. This effect occurs an additional number of times equal to your Intelligence or Dexterity. However, these extra uses of your Vivid Intent Ability do not grant additional actions.