Third Wheel DnD
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Third Wheel DnD

Forum for Third Wheel DnD players.


You are not connected. Please login or register

Rogue Level 4: Vivid Intent Feat Tree

Go down  Message [Page 1 of 1]

1Rogue Level 4: Vivid Intent Feat Tree Empty Rogue Level 4: Vivid Intent Feat Tree Fri Jul 08, 2011 5:56 pm

Faust

Faust
GM

Unnameable Noose
Feat
Effect: When your Vivid Intent Ability succeeds against a creature, when that creature would spend an Action, a Domination Attack roll modified by your Intelligence or Dexterity is made against them. If that attack succeeds, they lose their Action and take damage equal to your Dexterity Score. This effect may only occur once per creature per turn.

Binding Fear
Feat
Requires: Unnameable Noose
Effect: If your Vivid Intent Ability succeeds against it's target, that creature loses a Move Action at the beginning of it's next turn.

Genocide
Feat
Requires: Binding Fear
Effect: When your Vivid Intent Ability succeeds against a target, you may immediately use your Vivid Intent Ability again at No Cost against a target that you have not used your Vivid Intent Ability on this turn. This effect occurs an additional number of times equal to your Intelligence or Dexterity. However, these extra uses of your Vivid Intent Ability do not grant additional actions.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum