Escape Plan
Feat
Requires: Thickened Smoke
Effect: For every Three Attacks that you are included as one of the targets, your Smoke Grenade has it's cost reduced by One Action. The cost of your Smoke Grenade Ability obviously cannot be reduced below zero.
Many a Mixture
Mastery Feat
Requires: Escape Plan
Effect: When using your Smoke Grenade Ability, choose ONE of the following effects for it to have.
Fire: The cloud has become highly flammable. If an ability containing the Fire keyword is used on the cloud, or a creature uses an ability containing the Fire keyword within the cloud, the cloud bursts into flame, dealing 2d10 damage to all creatures on the inside of the cloud. The cloud is destroyed immediately.
Ice: The cloud is mostly made of water vapor. If an ability containing the Ice keyword is used on the cloud, or a creature uses an ability containing the Ice keyword within the cloud, all squares that the cloud occupied are instantly covered in frost, and all creatures inside the cloud take an unmitigated 1d10 damage. The Cloud is destroyed immediately.
Lightning: The cloud is filled with bits and pieces of shrapnel. If an ability containing the Lightning keyword is used on the cloud, or a creature uses an ability containing the Lightning keyword within the cloud, all creatures inside of the cloud and adjacent to the cloud take 1d10 damage. The Cloud is destroyed immediately.
Cling
Feat
Requires: Many a Mixture
Effect: Your Smoke Grenade lasts until the beginning of your turn after next. The Smoke from your Smoke Grenade is thick beyond comparison and clings to the clothing of those it touches. Should a creature move into a space occupied by your Smoke Grenade , any movement made after that would fill the squares they moved through with smoke. This effect occurs up to a number of squares equal to 2 x your Intelligence or Dexterity.
Feat
Requires: Thickened Smoke
Effect: For every Three Attacks that you are included as one of the targets, your Smoke Grenade has it's cost reduced by One Action. The cost of your Smoke Grenade Ability obviously cannot be reduced below zero.
Many a Mixture
Mastery Feat
Requires: Escape Plan
Effect: When using your Smoke Grenade Ability, choose ONE of the following effects for it to have.
Fire: The cloud has become highly flammable. If an ability containing the Fire keyword is used on the cloud, or a creature uses an ability containing the Fire keyword within the cloud, the cloud bursts into flame, dealing 2d10 damage to all creatures on the inside of the cloud. The cloud is destroyed immediately.
Ice: The cloud is mostly made of water vapor. If an ability containing the Ice keyword is used on the cloud, or a creature uses an ability containing the Ice keyword within the cloud, all squares that the cloud occupied are instantly covered in frost, and all creatures inside the cloud take an unmitigated 1d10 damage. The Cloud is destroyed immediately.
Lightning: The cloud is filled with bits and pieces of shrapnel. If an ability containing the Lightning keyword is used on the cloud, or a creature uses an ability containing the Lightning keyword within the cloud, all creatures inside of the cloud and adjacent to the cloud take 1d10 damage. The Cloud is destroyed immediately.
Cling
Feat
Requires: Many a Mixture
Effect: Your Smoke Grenade lasts until the beginning of your turn after next. The Smoke from your Smoke Grenade is thick beyond comparison and clings to the clothing of those it touches. Should a creature move into a space occupied by your Smoke Grenade , any movement made after that would fill the squares they moved through with smoke. This effect occurs up to a number of squares equal to 2 x your Intelligence or Dexterity.