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Fighter Level 3: Decapitate Feat Tree

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1Fighter Level 3: Decapitate Feat Tree Empty Fighter Level 3: Decapitate Feat Tree Fri Jul 08, 2011 5:41 am

Strange Agent

Strange Agent
GM

Decapitate

The Headmaster
Feat
Effect: Your use of your Decapitate ability is restored when you manage to grab and equip that pesky severed head.

A Head of the Game
Feat
Requires: The Headmaster
Effect: If you have a Severed Head equipped in your Main hand or Off-Hand, you may choose to equip additional heads beyond the first in that hand. When you equip an additional head, the properties of your Severed Head change to the following:

The Head Flail
Two heads are better than one.
Type: Severed Head Flagellation Device
Class: One Handed Melee Weapon
Damage: Equal to the total Constitution scores of all “Donor” creatures
Effect: Each time you succeed on a Melee Weapon Ability using this weapon, the Constituion score of each “Donor” creature is reduced by 1. When the Constitution score of a “Donor” creature reaches 0, the head is crushed in a horrid wave of blood and brains.
Effect: So long as you have The Head Flail equipped, creatures in adjacent spaces take a -5 penalty to their Will scores until the end of your next turn.

Head of Fate
Mastery Feat
Requires: A Head of the Game
Effect: You may equip the Severed Heads “created” by your Decapitate ability in any equipment slot, whether it is occupied or not. You may only have one Severed Head equipped per slot. Each Severed Head causes attacking creatures to take a -1 penalty to their attack rolls that include you as a target. You may choose to block an attack using your Severed Heads. You must choose a number of Severed Heads to block with. For each Head chosen, you take 1 less damage, and 1 head is destroyed.

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