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Fighter Level 1: Dynamic Divide Feat Tree

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Strange Agent

Strange Agent
GM

Dynamic Divide

Dynamism
Feat
Effect: Your Dynamic Divide gains a bonus to its attack roll equal to the number of abilities used before it on your turn. Should an ability which is used immediately after Dynamic Divide miss its target, your next use of Dynamic Divide can be performed at No Cost.

Aetherwind
Feat
Requires: Dynamism
Effect: If the target of your Dynamic Divide ability is Airborne, it takes an additional amount of damage equal to your Constitution score, plus the number of squares it travelled while Airborne. If the target of your Dynamic Divide ability is not Airborne, you may knock they Airborne.

The Most Dynamic of Divides
Mastery Feat
Requires: Aetherwind
Effect: If your Dynamic Divide is the first ability used on your turn, it is undodgable. If your Dynamic Divide is the last ability used on your turn, you gain One Action to be spent immediately after you end your turn.

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