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Fighter Level 1: Mighty Swing Feat Tree

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1Fighter Level 1: Mighty Swing Feat Tree Empty Fighter Level 1: Mighty Swing Feat Tree Fri Jul 08, 2011 5:27 am

Strange Agent

Strange Agent
GM

Mighty Swing

Strike the Unbalanced
Feat
Effect: If the target of your Mighty Swing ability has undergone forced movement already this turn, your Mighty Swing ability automatically succeeds.

Heroic Pursuit
Feat
Requires: Strike the Unbalanced
Effect: You may choose to follow the target of your Mighty Swing ability through the air. You may spend actions strike them while you both are Airborne, though, in doing so, you change their trajectory. Creatures that are Airborne that are hit with attacks are knocked back in a direction opposite to the square occupied by the attacking creature a number of squares equal to the damage dealt. You land in a square adjacent to the creature, or a square that would have been adjacent to the creature, had you not batted them away.

Pressure Control
Mastery Feat
Requires: Heroic Pursuit
Effect: When you strike a creature with your Mighty Swing ability, you may choose to delay the Knockback component of your Mighty Swing until the end of your turn. If you do, all Knockback effects applied to your target accumulate, and do not take effect until the end of your turn. Additionally, should the course of your target change while pursuing them through the air as a result of your Mighty Swing, you may choose to continue the pursuit, regardless of their trajectory. You land in a space adjacent to them when they finally hit the ground.

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