Opening Strike Feat Tree
Flashy Combination
Feat
Effect: Your Opening Strike ability now reduces the cost of any Weapon Ability by One Action, regardless of its cost. Additionally, your Opening Strike reduces the cost of Aid Abilities that target yourself by One Action.
Sticking to the Basics
Feat
Requires: Flashy Combination
Effect: Your Opening Strike ability increases the attack roll of your next At-Will Melee Weapon Ability by 5. This effect lasts until the end of your turn.
Strong Opening
Mastery Feat
Requires:
Effect: If your Opening Strike ability is the first ability that you use on any of your turns, its cost is reduced by One Action.
Flashy Combination
Feat
Effect: Your Opening Strike ability now reduces the cost of any Weapon Ability by One Action, regardless of its cost. Additionally, your Opening Strike reduces the cost of Aid Abilities that target yourself by One Action.
Sticking to the Basics
Feat
Requires: Flashy Combination
Effect: Your Opening Strike ability increases the attack roll of your next At-Will Melee Weapon Ability by 5. This effect lasts until the end of your turn.
Strong Opening
Mastery Feat
Requires:
Effect: If your Opening Strike ability is the first ability that you use on any of your turns, its cost is reduced by One Action.