Third Wheel DnD
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Third Wheel DnD

Forum for Third Wheel DnD players.


You are not connected. Please login or register

Wizard Level 3: Temporal Displacement

Go down  Message [Page 1 of 1]

1Wizard Level 3: Temporal Displacement Empty Wizard Level 3: Temporal Displacement Wed Jun 29, 2011 1:40 am

Strange Agent

Strange Agent
GM

Temporal Displacement

Time-ing Away the Evidence
Feat
Effect: Though Time proves a valuble ally, it certainly does have a huge number of constrictive rules. You've learned to speed your Temporal Displacement ability to the point where Time can no longer help your poor victim. You may choose to activate this effect. Rather than reaching toddler or retirement age, when the attack penalty from Temporal Displacement reaches -3 you morph the target into a squishy, jelly like state or reduce it to dust. The target is killed and will not return at the end of the encounter or when its attack penalty reaches -5.

Timehole
Feat
Requires: Time-ing Away the Evidence
Effect: Your Temporal Displacement ability has grown so potent that the creature afflicted by it is a cyst in time, a dangerous phenomenon that threatens to displace other creatures in a similar fashion. Whenever the target of your Temporal Displacement ability comes into contact with another creature with a Will score equal to or lower than its own, that creature becomes afflicted with the same type of Temporal Displacement.

Timelord's Gambit
Mastery Feat
Requires: Timehole
Effect: When you target yourself with your Temporal Displacement ability, and choose to rapidly age yourself, a curious change occurs. At the beginning of each of your turns, in addition to taking a penalty to attack rolls, you gain a level. This effect continues until the attack penalty reaches -3. You do not reach an age at which you can no longer fight, but at the end of your turn the turn at which you reach a -3 penalty, you vanish, disappearing into dust. Alternatively, should you choose to rapidly grow younger, you lose a level at the beginning of each of your turns in addition to recieving the attack penalty. This effect continues until the attack penalty reaches -3. You do not reach an age at which you can no longer fight, but at the end of your turn the turn at which you reach a -3 penalty, you melt, turning into a fleshy jelly.

https://thirdwheeldnd.forumotion.com

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum