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Wizard Level 1: Propel Feat Tree

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1Wizard Level 1: Propel Feat Tree Empty Wizard Level 1: Propel Feat Tree Sat Jun 25, 2011 11:11 pm

Strange Agent

Strange Agent
GM

Propel

Sheer Force
Feat
Effect: Wielding your Propel ability with such force is dangerous, your companions once warned you. Too bad you couldn't hear them, you were already airborne and screaming. You may choose to knock yourself back in addition to the target whenever you use your Propel ability. This is functionally the same as the Propel ability, but it targets you. Should the creature or object targeted by your Propel ability strike its target, both are knocked back 1 square in opposite directions.

Chain Reaction
Feat
Requires: Sheer Force
Effect: Whenever two medium sized or small sized creatures or objects collide as the result of your Propel ability, the propelled creature comes to a stop, but the creature who suffered the collision is then knocked back a number of squares equal to your Intelligence or Wisdom score, whichever was used for the initial Propel ability, minus 1. If the newly propelled creature or object contacts another creature or object, that creature or object is knocked back as well, a number of squares equal to your Intelligence or Wisdom score minus 2. This effect continues until the creature does not come into contact with another creature or object or it collides with a huge or larger sized creature. The penalty to your Intelligence or Wisdom score grows by 1 for each collision.

Bloody Bounce
Mastery Feat
Requires: Chain Reaction
Effect: Whenever a creature propelled by your Propel ability comes into contact with another creature or object that cannot be moved by the effects of Chain Reaction, the propelled creature bounces in a direction of your choosing. The creature is knocked backa number of squares in the chosen direction equal to the number of squares that it would have travelled had there been nothing blocking its path.

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